![]() However I have been focusing alot on raising SS, while i was clanned up I could do almost 5 full batches of ss in a day, solo I can do 1 and a half, and obviously the amount of ss i can raise at a time is substantially lower (which also means less xp gain for troops btw). I think I make it pretty clear that im not looking for shortcuts seeing as i willingly left the clan enviroment to avoid getting pushed into endgame. I feel the clan bonuses should be more centered around what a clan actually is, and not be something that pretty much everyone needs (such as more troops, more troop storage, % less chance of losing gear to player, % less of troops dieing instead of being injure in pvp) to get a "full" game experience. This of course would help in my situation, but I still belive that gating movespeed and xp gainsbehind being a clan member is the wrong approach, as even if i am willing to join a clan where i don't feel i have to progress at a certain speed, or constantly fear for losing my hard earned newb stuff to insurmountable odds in pvp, there are MANY solo players in any mmo. I truely did not belive there were any pve clans, was told there used to be but it was thing of the past. My point is, should we really try to make this a "clan" only game? or do we want to embrace diffrent playstyles? I mentioned the hero xp aswell, and i do feel this is a kind of "unfair" way of trying to force players into clans, with how slow progression is, but it is still less of a issue then the economic one. the travel speed also makes it difficult for a solo player to compete when it comes to trading between towns.Įdit: the speed boost basicly means it takes solo players twice the amount of time to catch looters. However the speed bonus and troop xp bonus makes it so that a solo player really can't compete in cost vs rewards for f.eks raising and selling troops, and this is not fine as prices get pushed down by clan players who can raise them much faster. Now you might say I am wrong in thinking that the clan bonuses punish solo players, so I will explain why i feel like this: It is all well and good that clans get rewarded for theyr high level, but the problem largely comes hangs on the economy and progression, the troop bonus i feel is pretty much fine. ![]() ![]() The game as it is essential tries to force you into clans which i don't belive is a healthy approach, some people just want to be lone knights, traders or vagabonds, and others which is the category i fall into, don't want to rush to the endgame in a developing mod, because that is really what joining a rank 10 clan is for a new player.įrom what I have heard there arnt really any neutral clans left, so this isnt a option either, and considering the straight up bloodlust of some clans, i see why thats not really a option either. So I havn't been around long I will admit, but its been long enough to see some glaring issues with how solo players are treated by the game systems, in particular the clan "bonuses". ![]()
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