![]() ![]() It seems the encounters just get worse from there. That way, you could wear both groups of goblins down, and clean up the other group (if the party didn't want to side with the Goblin boss). which the adventure book doesn't even account for. The only sensible solution to Chapter 1's cave is to convince the Goblin Boss to join forces to take on the Bugbear. Why is this adventure trying to kill the players at every turn? These are beginners trying to learn the game. In between all of that, there are many Medium encounters and other damaging surprises to wear the party down. The bugbear encounter is 700 XP, which again is over the 500 XP threshold for a Deadly encounter. So if the party wants to survive, the party is destined to lose all of their money to meet his back-stabbing demand once you kill the Bugbear. the booklet mentions taking them on as a valid choice, but it really isn't. I feel like that doesn't give players a lot of options. It only takes 500 XP for an encounter to be considered Deadly to 5 level 1 characters. If you don't side with the Goblin Boss to save the human, that encounter is adjusted to 1,250 XP. The very first encounter with 4 hidden Goblins has a difficulty of 400 XP (which is considered Hard), but we also need to consider that this is a surprise attack, which increases the risk greatly to such low-level characters. ![]() Could someone please explain why the Lost Mine of Phandelver campaign has so many deadly encounters? ![]() Even with 5 players assumed, the adventure seems quite brutal. ![]()
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